inside the world of the story

see also extradiegetic

edited 20 March, 2016 by Admin

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Associated Practices


in Narrative environment design

inside the world of the narrative. This and its contrary term extradiegetic are usually used in reference to the narrator and the narratee, but not necessarily exclusively.

If a space itself, or a series of objects and/or inscriptions within it, is identified by the narratee as telling the story then we can say that the narrator is intradiegetic.

In a more complicated formulation, in a museum a curatorial voice is typically intradiegetic to (inside) the diegesis of the museum itself (but not necessarily narrating the story of the museum, though it could be), but extradiegetic to (outside, telling) the diegesis of the collection or exhibition it is ‘talking’ (sometimes really talking) about.

the narratee can be drawn into the story (intradiegetic narratee) through metalepsis, to become a participant in the world of the story, even to be the protagonist, as is often the case in gaming. In narrative environment design this can be a very powerful tool indeed but needs to be used with discretion, as the intense emotional engagement that it can engender has to be handled with care. See metalepsis.

edited 4 September, 2018 by Admin


in Narratology

Inside the world of the story. It is typically applied to the narrator (if they are in the story (a character)); the narrator can also be extradiegetic: outside the story, an unknown third part narrator, or someone who is a character in a framing narrative and telling this story.

This is a simplification of the typically Byzantinely complex formulations of narratology.


edited 4 February, 2019 by Admin