Deep Wounds

Deep Wounds is an interactive installation created by Brian Knep in 2006. It was commissioned by the Office for the Arts at Harvard University. It uses Harvard’s historic Memorial Hall to explore unfinished healing and reconciliation relating to the American Civil War. the Memorial Hall was built to honor the Harvard graduates who died while fighting for the Union between 1870 and 1878. Brian Knep noticed that the names of those who died for the Confederacy have been omitted.

Brian Knep Deep Wounds

Brian Knep Deep Wounds

Brian Knep Deep Wounds

Brian Knep Deep Wounds

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This is an interactive narrative environment that deliberately and skillfully tells a story in, and through a particular space.  Visitors engage physically, emotionally and intellectually by reading the names and that appear across the luminous marble. The floor blisters as they walk over it and, not only do the names of those Conferedates who died appear, but also their relationships for example, father or brother. The piece prompts identification with the victims of war as real people and reflection on the way history is written by the victorious.


edited 22 November, 2015 by Patricia Austin

Associated Practices

Generally, the term installation is applied to arrangements of materials and/or media in interior spaces, whereas exterior interventions are often called land art; however the boundaries between these terms overlap. Installation artworks have been constructed in exhibition spaces such as museums and galleries, as well as public and private spaces. The genre incorporates a very broad range of everyday and natural materials, which are often chosen for their evocative qualities, as well as media such as video, sound, performance, interactive media, virtual reality and the internet. Many installations are site-specific in that they are designed to only exist in the space for which they were created.

edited 5 October, 2015 by Admin

Designing systems for one or more users to interact with (or with each other within). The term interaction implies an unfolding two-way exchange.

edited 5 October, 2015 by Admin

Associated Terms

a mutual and progressive exchange between two or more entities, human or otherwise.

edited 23 December, 2015 by Admin

Associated Terms in context


in Interaction Design

The capacity of the user to control, shape or direct the interaction.

Stuart Jones

edited 9 November, 2020 by Admin